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Thread: [Mod] ETBlight

  1. #1

    [Mod] ETBlight

    Somehow, somewhere, the automatic etkey system was responsible for the "unkown token: guitarfaust" error that random players have been getting.
    So I've removed it. No more etkeys, but hopefully no more guitarfaust errors, either. Tell your newbs to go to etkey.org

    download etblight 0.9 Lua server setup.zip

    I've made sure that guid-less players won't get kicked for guid-spoofing, etc, etc, etc.
    There's a changelog here (it's also included in the download).

    My ETBlight server:
    /connect 78.47.93.217:27960
    Last edited by Bastard; 6th May 2012 at 12:16. Reason: new version

  2. #2

    Re: [Mod] ETBlight

    You can find extensive info about ETBlight at bastardmod.info

    You don't need to join the clan or any BS like that.

  3. #3

    Re: [Mod] ETBlight

    Interesting... Any RSS or mod website link for an efficient tracking?

    The new stuff looks fun, I can't test it, just hoping everything is well-balanced You'll need some testing to be sure of this :/

  4. #4

    Re: [Mod] ETBlight

    Hi - nice to see a new mod to test xD GG!!
    => but what about the 6th class and omnibot with 5 class ? No problem ?

  5. #5

    Re: [Mod] ETBlight

    Since it's new, you can contact Crapshoot, he will probably need some details to add support (Like weaps ids or something like this).

  6. #6

    Re: [Mod] ETBlight

    Ooops sorry, new omnibot_et.dll is in the download, and manual says:
    ETBlight & Omnibots:

    You have to replace your 8.1 omnibot .dll/.so for bots to properly function.
    This is due to the new "Scientist" player-class.
    If you do not do this, then bots will act really strange. Amongst other things, they will attack all stationary MGs in sight,
    regardless of it being in use or not.
    And Bastard, I tried to register on http://bastardmod.info and I get "Access denied" after registration form ?
    Last edited by diaboliksmart; 6th Feb 2012 at 21:25.

  7. #7

    Re: [Mod] ETBlight

    Quote Originally Posted by $mart View Post
    Hi - nice to see a new mod to test xD GG!!
    => but what about the 6th class and omnibot with 5 class ? No problem ?
    There's an omnibot dll/so included in the download that you will need to use for ETBlight.
    It does nothing, except adding the new class (if you don't do this, then the bots go crazy! Most notably they will attack all stationary MGs in sight).

  8. #8

    Re: [Mod] ETBlight

    Hi!

    I have listen since a moment that you be working a lot on some new versions.

    Without regarding the rest that could be coming from misunderstanding, we will never know.

    As I have said Your MODs are good it is why I am using BastardMod since the Beginning.
    Some players have complain for the new Weaps, but Many Players really like the way of being able to use many new weaps.
    At the end they are more interested by being able to use new Weaps, like I have requested in the past on the R.I.P ETPub forum. So at the end we can say cool mods. And sure you be the only one to propose interesting weaps it is why I use BastardMod.

    It is nice to maintain most par of Cvar it is better for admin... it prevent multiple use...
    [Some MOD have so much changed the Cvar that it require many searches to understand how to setup]

    In fact you want to manage 2 MODs or do you want to manage 1 MOD at the end ?
    I think that question will be interesting for many persons.
    Why 2 different MODs now ? A different orientation for each MOD ?

    Thank you
    Last edited by BigBear; 7th Feb 2012 at 13:50.

  9. #9

    Re: [Mod] ETBlight

    Look like a Game Weaps
    A real one that look like to a be like a Bastard'Gun

    [Use Google Translate or Watch the Video]
    http://societe.fluctuat.net/blog/517...du-zombie.html


    More seriously... I Suggest you to propose the possibility for Trip Mines to get a Random Power.
    I use already that with LUA on BastardMod... It help to prevent abuse and it is more fair.

    For ETBlight, Please can you fix the ERRORS: BG_IndexForString: unknown token coming from human_base.script ;) (perhaps disable your possible "safe mode" to see it...)

    I have seen this Friday someone have reported it too :
    http://static.217.93.47.78.clients.y...wtopic.php?302


    Please, Can you to Fix the Timelimit management for BastardMod : if admin try to set the timelimit while the server is online, the server crash and some stats of the players can be lost in the .cfg files

    Thank you ;)
    Last edited by BigBear; 10th Feb 2012 at 14:32.

  10. #10

    Re: [Mod] ETBlight

    Hi!

    Problem seems to be solved with that pack version : I have got the pack from the test server
    (not seems to be the last one on bastardmod.info)

    etblight_0.8xb.pk3

    "I do not search to be perfect, I do not wait to be loved, but I try to help as possible when I have the time"

  11. #11
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    Re: [Mod] ETBlight

    God Bless You Man !

  12. #12
    Senior Member
    Join Date
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    Re: [Mod] ETBlight

    as with several other new mods that fail to play on Gameservers.com, if you need it compiled on an earlier version of glibc, let me know. I am here.

  13. #13

    Re: [Mod] ETBlight

    Somehow, somewhere, the automatic etkey system was responsible for the "unkown token: guitarfaust" error that random players have been getting.
    So I've removed it. No more etkeys, but hopefully no more guitarfaust errors, either. Tell your newbs to go to etkey.org

    download etblight 0.9 Lua server setup.zip

    I've made sure that guid-less players won't get kicked for guid-spoofing, etc, etc, etc.
    There's a changelog here (it's also included in the download).

  14. #14

    Re: [Mod] ETBlight

    Hi!

    You need to thank "Bastard" creator (not me... I just put a link) now go look http://bastardmod.info there is a 0.9

    Sure MODing is complex thank you for your updates


    Please, When will you propose the 0.6.4 for Bastard Mod ? 0.6.3 Linux seems OK. But I have seen a 0.6.4...
    Can be good to get the new weaps we speak about there are some long time ago...


    For ETBlight there are some cool "standard weaps"... too much to say (and as special some like the FUN Destroyer I like Q3X1, and the MP 40 with zoom)

    But was it normal some Scientist weap cannot reload while not empty ?? Was it a wanted choice ?

    On Bastard MOD the most loved is Mountain Falcon

    Can be Good to have ShotGun & Molotov on Both MODs

    Thank you
    Last edited by BigBear; 8th May 2012 at 01:24.
    "I do not search to be perfect, I do not wait to be loved, but I try to help as possible when I have the time"

  15. #15

    Re: [Mod] ETBlight

    Hi!

    Can be good to add an easy to see "Total k/d-Human Team" (K/D.HT) for BastardMod & ETBlight : in the goal to help to admin

    Example : K/D.HT


    Thank you
    Last edited by BigBear; 16th May 2012 at 04:44.
    "I do not search to be perfect, I do not wait to be loved, but I try to help as possible when I have the time"

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