Wow,impressive manipulation
I really like this effect,but only thing what must remade is water,it looks like their is oil.
You should take a look of GLSL usage of OpenGL.
If you can do it and add to Openwolf,I will give you high-five
E:then theres a something on what to make a mod...
Last edited by Indloon; 19th Nov 2011 at 20:45.
"A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy
Good to knowLooks very nice, the water effect in out out of it
![]()
Wow, that is really good Dushan! That little effect makes it very cool, I like it a lot
Cheers!
ETFRAG MOD - LETS FRAG (UNDER DEVELOPMENT)
KIM 'SHOWNIE' REINHOLD 2D/UI ARTIST
wrong thead
Cool project though. Hope that tr3B doesn't mind using some of your game code changes in our project.
Last edited by Eonfge; 20th Nov 2011 at 21:18. Reason: Wrong Thread
Project website on ModDB: ET XreaL - ModDB
our chat channel: irc.freenode.net @ #xreal
---------------------------------------------------
My Site: www.kevindegeling.nl
My Twitter: @Eonfge
I don't mind or have problem if somebody is interested.
This is my latest progress for now.
I have coded proxy TV feature for OpenWolf.
Basic its similar like ETTV, for watching matches you had to use your normal ET client.
My approach was little different, It should allow watching games via http (proxy) along with watching game with your client. At this moment that part its extremely highly experimental.
Currently it should work on same work as ETTV.
owtvproxy.jpg
"A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy
One video of working Newton Physics inside OpenWolf engine.
Calculating position is controlled via Newton Dynamics physics. Now mappers can create whole map what is controlled via Newton physics.
All boxes are controlled via "func_dynamic" entity, what is used for Newton interaction.
I have added this long time ago, but never posted video or given .map so others can see how its done, so they can update or create new map based on this tutorial.
Also, in that video, you can see working MD5 model and gun [I don't make game assets (textures, models ... ) ... so that is borrowed from XreaL project].
EDIT: I will soon post much better version with texture fixed and all extra settings turned off (cg_shadows 6, r_parallaxmapping and r_hdrrendering 1)
Problem is that its - 193.3 MB and I have extremely slow upload
Working Newton Physics.jpg
Last edited by Dushan; 6th Jan 2012 at 01:16.
That's a big milestone if you ask me ... i love it ... thumbs up!
This is much better video then previous.
Last video version with extra graphics settings turned on (cg_shadows 6, r_parallaxmapping 1 and r_hdrrendering 1). It's recorded on my ATI Radeon 4850 512 MB DDR3 on 1280x1024 resolution.
You can see clearly on video that when map started, boxes are falling down on one way. On restart they are falling down differently.![]()
Last edited by Dushan; 6th Jan 2012 at 02:28.
Is that Quake 2?![]()
"A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy
This is what I can offer in OpenWolf. New water effect + water reflection.
Watereffects1.jpg Watereffects2.jpg
No. It's my branch of OpenWolf with loaded Newton test map along with MD5 model and MD5 weapon.
Ah,yes,water is better now
But the HUD looks like its from Quake![]()
"A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy
Nice stuff ... I think this project is going in the right direction now.
I have finaly managed to make Omni-Bots more x86-64 friendly on Windows of course.
This is my dirty-hack for GameMonkey scripts and Omni-bots.
I still have some bugs with GM and about filesystem (I have changed that inside my OpenWolf engine).
On attached photos, you can see that qagame_mp_x86_64.dll ( vmMain function at 000000003C3F5C20 ) is loaded with "semi-working" Omni-Bots.
To provide one more proof
qagame_mp_x86_64 ( found vmMain function at 000000003C3F5C20 ) [entry point = memory address]
qagame_mp_x86 (found vmMain function at 3B588890 ) [entry point = memory address]
x86-64 build
x64 omnibots for et - Windows #1.jpg x64 omnibots for et - Windows #2.jpg
x86 build
x86 Omni-Bots.jpg
Last edited by Dushan; 9th Jan 2012 at 23:51.
This doesn't seem like Wolfenstein.
This is by far the best project i've seen so far. New stuff is added and it is improved all the time. Perhaps we can see som sort of "final" state or at least something that is released with the engine.
Really great work Dushan!
ETFRAG MOD - LETS FRAG (UNDER DEVELOPMENT)
KIM 'SHOWNIE' REINHOLD 2D/UI ARTIST
Thanks
I would like to post one more improvement, just this time about GLSL files in my branch ofc
GLSLShadersloadingtime.jpg
EDIT : Added two more photos
GLSLShadersloadingtime #1.jpg GLSLShadersloadingtime #2.jpg
Before on my Radeon 4850 with 512 MB DDR3, GLSL files are being compiled in about 12-18 seconds (depends).
=]
Last edited by Dushan; 19th Jan 2012 at 11:23.
*om nom nom* GLSL nice!!
Now that allows for some crazy stuff...
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