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Thread: OpenWolf

  1. #101
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    Quote Originally Posted by Mateos View Post
    Warbell looks a bit too shiny, but I guess you already know this
    Ye I know about that bug for some time. In my latest revision it is fixed.

    This is my latest work at this moment.

    I am sorry for low resolution, but I had problems with CamStudio and compression codec.
    This is best what I could do at this moment.

  2. #102
    Learning.. Indloon's Avatar
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    Re: OpenWolf

    Wow,impressive manipulation

    I really like this effect,but only thing what must remade is water,it looks like their is oil.

    You should take a look of GLSL usage of OpenGL.



    If you can do it and add to Openwolf,I will give you high-five

    E:then theres a something on what to make a mod...
    Last edited by Indloon; 19th Nov 2011 at 20:45.
    "A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy

  3. #103

    Re: OpenWolf

    Good to know Looks very nice, the water effect in out out of it

  4. #104

    Re: OpenWolf

    Wow, that is really good Dushan! That little effect makes it very cool, I like it a lot

    Cheers!
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  5. #105

    Re: OpenWolf

    wrong thead

    Cool project though. Hope that tr3B doesn't mind using some of your game code changes in our project.
    Last edited by Eonfge; 20th Nov 2011 at 21:18. Reason: Wrong Thread
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  6. #106
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    Quote Originally Posted by Eonfge View Post
    Cool project though. Hope that tr3B doesn't mind using some of your game code changes in our project.
    I don't mind or have problem if somebody is interested.

    This is my latest progress for now.
    I have coded proxy TV feature for OpenWolf.
    Basic its similar like ETTV, for watching matches you had to use your normal ET client.

    My approach was little different, It should allow watching games via http (proxy) along with watching game with your client. At this moment that part its extremely highly experimental.
    Currently it should work on same work as ETTV.

    owtvproxy.jpg

  7. #107
    Learning.. Indloon's Avatar
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    Re: OpenWolf

    Quote Originally Posted by Dushan View Post
    I don't mind or have problem if somebody is interested.

    This is my latest progress for now.
    I have coded proxy TV feature for OpenWolf.
    Basic its similar like ETTV, for watching matches you had to use your normal ET client.

    My approach was little different, It should allow watching games via http (proxy) along with watching game with your client. At this moment that part its extremely highly experimental.
    Currently it should work on same work as ETTV.
    This is interesting.
    Steaming matches,well this is great idea!

    However,why don't you ask ETTV source code from Bani,tought he is is lazy,he should give it to you,because of your OpenWolf.
    "A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy

  8. #108
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    One video of working Newton Physics inside OpenWolf engine.



    Calculating position is controlled via Newton Dynamics physics. Now mappers can create whole map what is controlled via Newton physics.
    All boxes are controlled via "func_dynamic" entity, what is used for Newton interaction.

    I have added this long time ago, but never posted video or given .map so others can see how its done, so they can update or create new map based on this tutorial.
    Also, in that video, you can see working MD5 model and gun [I don't make game assets (textures, models ... ) ... so that is borrowed from XreaL project].


    EDIT: I will soon post much better version with texture fixed and all extra settings turned off (cg_shadows 6, r_parallaxmapping and r_hdrrendering 1)
    Problem is that its - 193.3 MB and I have extremely slow upload

    Working Newton Physics.jpg
    Last edited by Dushan; 6th Jan 2012 at 01:16.

  9. #109

    Re: OpenWolf

    That's a big milestone if you ask me ... i love it ... thumbs up!

  10. #110
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf



    This is much better video then previous.
    Last video version with extra graphics settings turned on (cg_shadows 6, r_parallaxmapping 1 and r_hdrrendering 1). It's recorded on my ATI Radeon 4850 512 MB DDR3 on 1280x1024 resolution.

    You can see clearly on video that when map started, boxes are falling down on one way. On restart they are falling down differently.
    Last edited by Dushan; 6th Jan 2012 at 02:28.

  11. #111
    Learning.. Indloon's Avatar
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    Re: OpenWolf

    Is that Quake 2?
    "A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy

  12. #112
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    Quote Originally Posted by Indloon View Post
    Wow,impressive manipulation

    I really like this effect,but only thing what must remade is water,it looks like their is oil.

    You should take a look of GLSL usage of OpenGL.



    If you can do it and add to Openwolf,I will give you high-five

    E:then theres a something on what to make a mod...
    This is what I can offer in OpenWolf. New water effect + water reflection.

    Watereffects1.jpg Watereffects2.jpg

    Quote Originally Posted by Indloon View Post
    Is that Quake 2?
    No. It's my branch of OpenWolf with loaded Newton test map along with MD5 model and MD5 weapon.

  13. #113
    Learning.. Indloon's Avatar
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    Re: OpenWolf

    Ah,yes,water is better now

    But the HUD looks like its from Quake
    "A man may die, nations may rise and fall, but an idea lives on." - John F. Kennedy

  14. #114
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    Quote Originally Posted by Indloon View Post
    Ah,yes,water is better now

    But the HUD looks like its from Quake
    Q3 mod inside OpenWolf. It's because with OpenWolf engine I want to support Q3 and most of Q3 derivatives (Q3, ET, Tremulous, UT4 ...).
    Last edited by Dushan; 6th Jan 2012 at 13:10.

  15. #115

    Re: OpenWolf

    Nice stuff ... I think this project is going in the right direction now.

  16. #116
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    I have finaly managed to make Omni-Bots more x86-64 friendly on Windows of course.
    This is my dirty-hack for GameMonkey scripts and Omni-bots.
    I still have some bugs with GM and about filesystem (I have changed that inside my OpenWolf engine).

    On attached photos, you can see that qagame_mp_x86_64.dll ( vmMain function at 000000003C3F5C20 ) is loaded with "semi-working" Omni-Bots .

    To provide one more proof
    qagame_mp_x86_64 ( found vmMain function at 000000003C3F5C20 ) [entry point = memory address]
    qagame_mp_x86 (found vmMain function at 3B588890 ) [entry point = memory address]


    x86-64 build
    x64 omnibots for et - Windows #1.jpg x64 omnibots for et - Windows #2.jpg

    x86 build
    x86 Omni-Bots.jpg
    Last edited by Dushan; 9th Jan 2012 at 23:51.

  17. #117

    Re: OpenWolf

    This doesn't seem like Wolfenstein .

  18. #118

    Re: OpenWolf

    This is by far the best project i've seen so far. New stuff is added and it is improved all the time. Perhaps we can see som sort of "final" state or at least something that is released with the engine.

    Really great work Dushan!
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  19. #119
    I Am More Watcher Dushan's Avatar
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    Re: OpenWolf

    Thanks
    I would like to post one more improvement, just this time about GLSL files in my branch ofc

    GLSLShadersloadingtime.jpg

    EDIT : Added two more photos

    GLSLShadersloadingtime #1.jpg GLSLShadersloadingtime #2.jpg

    Before on my Radeon 4850 with 512 MB DDR3, GLSL files are being compiled in about 12-18 seconds (depends).

    =]
    Last edited by Dushan; 19th Jan 2012 at 11:23.

  20. #120

    Re: OpenWolf

    *om nom nom* GLSL nice!!

    Now that allows for some crazy stuff...

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