From Q3Map2 Shader ManualAssigns to the texture the game properties set for lava. This affects both the surface and the content of a brush.It should be lighting and burning?
From Q3Map2 Shader ManualAssigns to the texture the game properties set for lava. This affects both the surface and the content of a brush.It should be lighting and burning?
Who ever is interested in ET:XreaL should be on the IRC channel #xreal at freenode.
However, who doesn't want to run or install an IRC client should have a look from time to time on the moddb page of et:xreal or the sourceforge page.
I am not involved in this project, but currently what I heard and what I've seen is, that all the stock textures are being replaced by next-gen ones and that fueldump and battery are on the way being finished/ready to play soon.
I am Trying to Port WF Temple to ET:Xreal, I created about 40 Bump Maps but the Map does not work in ETXreal
I get the evil Z_malloc error of 16mbs
http://et.trackbase.net/index.php?mod=mapinfo&midx=5041
http://filebase.trackbase.net/et/maps/wf_temple_c14.pk3
someone try this map with ETxreall, i cant get it to work!!!!!!!!!!
ETXreal needs a Good Coder
http://xreal.git.sourceforge.net/git...reaL;a=summary
No Code Changes in a While
15 hours ago, as I speak...
I know that our communications sometimes go silent, but please don't be hasty. If you want us to help you, you better come to your channel:
Click to Chat with ETXreaL team
Project website on ModDB: ET XreaL - ModDB
our chat channel: irc.freenode.net @ #xreal
---------------------------------------------------
My Site: www.kevindegeling.nl
My Twitter: @Eonfge
and since latest changes it builds on 64bit linux! \o/
I'll try the server when I'll be back from work![]()
well there were no commits for 5 whole days. obviously the project was dead! if only there were an IQ test as part of forum registration ...
@ponce: the omnibot lib may compile on 64bit now, but it is a long way from usable atm. the rest works great with 64bit and has for a while.
sorry if my last post was ambiguos, crapshoot (I'll grab the occasion for thanking you for your work).
hope we can soon try/test it and report back issues: just tell us, non-c-coders, when it's time to.
Last edited by ponce; 8th Aug 2011 at 20:12.
np. it was my mistake to send a patch prematurely.
Project still active?
Regards, Hunter
Contact:
Xfire : hunterthebestnl
definitely yes
if you want to have a peek at development, just look at its git repository
http://xreal.git.sourceforge.net/git/gitweb-index.cgi
Ahh nice, how did I not see this thread before, looking really cool
The project is very active. Although the production changes from week to week because we are all addicted to this popular MMO, there are always things going on.
For the assets, great afford is being made to replace the most visible textures first. Wall textures, which make up 90% of all environments, have now almost all been replaced, giving many scenes new looks. Props and such are next on the list, and hopefully much more as time progresses.
We have confirmation from LMB and FireFly that they allow us to distribute their maps under our asset license (CC-BY-SA) so we will try to recompile those maps over time, although we won't work on those for now.
Project website on ModDB: ET XreaL - ModDB
our chat channel: irc.freenode.net @ #xreal
---------------------------------------------------
My Site: www.kevindegeling.nl
My Twitter: @Eonfge
Im Talking about the Xreal Engine itself, it is too Slow to be a Functional Multiplayer, Speed is Very Important with Online FPS
On the Xbox360 COD SP runs at 30fps and COD MP runs at 60FPS - EtXreal needs to Run at 60FPS on Low End Machines, so everyone can play, it also needs a Strong Game code, Regular Etmain is boring.
Vanilla ET as an Enire Library of Maps, Every One of them Should Work in Open Territory
Last edited by Gir; 28th Aug 2011 at 18:05.
I haven't really noticed a big FPS drop with Xreal, but I have a quite powerful machine. I don't understand your point though? How can they provide better graphics if it still has to run on 5 year old machines? Seems to be incompatible in my eyes.
The only complaint I do have with Xreal are the loading times, but this only annoys me from a mapper's point of view, I have to restart / reload the map a lot so the loading times are the only thing slowing me down. (For relevance I'm only talking about a 10sec load time though, but test map 5 times 50 sec... :P)
5 Years Cough, The Source Engine that Powers Half Life 2/Portal 2 is 8 Years Old and Runs Smooth on Low End Computers and the Graphics are Excellent.
Team Fortress 2 is using the Source Engine and is the Most Popular Online FPS on Steam, If Team Fortress 2 used the Cytek Engine, I doubt it be Popular as it is with the Source Engine
Don't forget the Quake 3 Engine is 12 Years Old
Last edited by Gir; 28th Aug 2011 at 18:37.
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